![]() ![]() ![]() ![]() Moving along to Sea of Thieves, there are certain similarities. Sailing and combat in Skull and Bones are fairly tactical there’s a wind direction system located in a mini map in the bottom right hand corner of your screen and to pick up a decent amount of speed in order to escape enemies (or chase them down) you have to be sailing with the wind rather than against it. The combat revolves around using your ship's cannons to take down enemy vessels and though you can board enemy ships, this sequence is automated and you don’t actually engage in any hand-to-hand combat. Considering the game’s origin is the naval combat elements of Assassin’s Creed: Black Flag this heavy emphasis on combat isn’t entirely surprising. Skull and Bones seems less focused on encouraging exploration of the open seas as it is on encouraging domination of them. From manning the cannons, to steering the ship, and patching up the hull with planks of wood, everyone will need to tackle separate tasks if you want to survive. You each play as a single crew member, and none of you are able to do everything you need to do to keep the ship afloat alone. Meanwhile, Sea of Thieves is much more of a cooperative experience. In the 5-versus-5 match we played, you pick a pirate ship class based on what kind of combat style you prefer (whether that’s long-range cannon fire or effectively being a floating battering ram) and you can then upgrade it and improve it in an RPG-style system.įrom what we understand, Skull and Bones will revolve around building a strong fleet of ships which you can customize and direct to take down other groups of pirates, with the overall aim of becoming the most powerful presence on the high seas. ![]()
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